Finished remodeling all the walls for the bridge. Added textures for the damage control and environmental control panels.
This is a project I started for fun after learning to use Blender and Unity while taking a Computer Animation class. As time went on, this project continued to grow from just a model of the bridge to a full virtual simulation of the Enterprise in Earth drydock for the CAVE2(TM) Hybrid-Reality Environment at the Electronic Visualization Laboratory, University of Illinois at Chicago. Modeling the original motion picture Enterprise since most of the other projects I see are Next Generation era.
Friday, February 10, 2012
Friday, September 16, 2011
Development Log: September 16, 2011
Starting a second pass on the bridge module. Walls are curving at a more accurate angle, added the frame around the stations, better model for the screen frames, and wainscot paneling between the wall and floor. Only the security, port turbolift, and communication stations have been updated. You can compare these to the original version of the turbolift and the engineering stations on the ends of the image.
Monday, May 16, 2011
Development Log: May 10-16, 2011
Continued work on main engineering. Modeling the intermix chamber, especially the plasma effect, was a challenge. I'm currently modeling based on The Motion Picture set, since it's simpler and contains the basic structure. I intend to eventually model the Wrath of Khan version with the dilithium chamber room. Last image (May 16) adds control panels and the two transparent lifts.
Monday, May 2, 2011
Friday, April 29, 2011
Development Log: April 29, 2011
Started work on main engineering. On an interesting note, most technical diagrams place the horizontal intermix chamber on deck 15, two decks above the cargo bay. In order to fit the second floor of engineering inside the model as well as angling the intermix chamber into the warp pylons, I had to move main engineering one deck lower than most diagrams.
Monday, April 25, 2011
Friday, April 22, 2011
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