Sunday, April 27, 2014

Development Log: April 26-27, 2014

New character models/uniform using Makehuman (www.makehuman.org). New facial model was a combination of Makehuman and a Kinect Fusion scan of my head. Original character model on the right for comparison.


Friday, January 3, 2014

Development Log: December 30, 2013 - January 3, 2014

Merging 'physics-based' orbital/flight mechanics from my Space Simulator project. Also added 4k Earth cubemap textures with a custom shader to display 4k night light textures from NASA's Blue Marble project (http://visibleearth.nasa.gov/). Additional modeling to Spacedock and main engineering's dilithium crystal room.

An important distinction between this flight test and February 2013's it that the world is now 1:1 scale - The Enterprise is a full 305 Unity units/meters long thus the Earth is a whopping 12,000,000 Unity units in diameter.