Thursday, January 31, 2019

Development Log: January 31, 2019

Chicago Polar Vortex 2019 Update:

Completed medical laboratory stations and Dr. McCoy's desk terminal.

January 31, 2019: CMO desk terminal, data card, medical scanners, protoplaser, and scalpels

I originally just modeled the protoplaser for scale since it does appear next to the desk terminal in one of the Wrath of Khan promotional images. But since I had the rest of the dimentioned diagrams anyway, figured add the rest just for effect.

January 31, 2019: Medical laboratory station 1 panel details

January 31, 2019: Medical laboratory station 2 panel details
As mentioned in the previous post, most of the lights and buttons are actually modeled to make it easier to eventually programatically modify them later. Text labels are still a texture, but definitely saving a lot of time by duplicating those white elliptical  buttons.

Monday, January 28, 2019

Development Log: January 1-28, 2019

January 1, 2019: Sickbay Main Ward

January 10, 2019: Examination room back wall and bad

January 13: 2019: Examination room console

For this console I initially used the same technique as done in previous Enterprise models by creating textures of all the control panels. However as I moved to the computer and comm panels on the far right, I started creating 3D models of the buttons, microphone, etc. This was inspired by my previous work Millennium Falcon cockpit where every single light and model was a 3D object, not just a texture.


January 13, 2019

January 20, 2019: Updated examination bed and display wall

January 20, 2019: Examination room transporter console

The transporter control panels are the first ones in the project to be fully modeled (opposed to just textured) from the start. The remaining scan mode console below would be next. This started the groundwork for having templates for many of the reoccurring buttons and lights that I would easily be able to reuse on later control panels.


January 20: 2019: Examination room revised console

January 21, 2019: Medical lab station and doctor's office

Starting Doctor McCoy's office was a bit challenging since I created the chair completely from eye-balling a promotional image. Other models like the wall details where I could use simple geometry to get better estimates of the dimensions from known objects like doors or actors standing next to it.


January 22: 2019: Additional panel details to medical lab consoles

January 28: 2019: Doctor McCoy's computer terminal
Doctor McCoy's computer terminal was a similar challenge trying to guess the dimensions from promotional images. Fortunately there is a protoplaser in the same image. I was able to get a decent approximation of the terminal using the well documented dimensions of the protoplaser prop seen in The Original Series, The Motion Picture, and The Wrath of Khan.

The curved nature of that terminal also made it a challenge to model, but after approximating the height and width using the protoplaser, I think I have a good approximation of that terminal.

Monday, December 31, 2018

Development Log: December 31, 2018

Final (and only post) for 2018! Recently realized I haven't posted much here in quite a while. Most of my spare time in 2017-2018 was dedicated to my Millennium Falcon model.

However looking at my renders folder, I did find some old updates from October 2017. This was intended for a CAVE2 Halloween picture that never happened:

October 27, 2017: Original Series Bridge Section
October 27, 2017: Lights and upper display details

After a busy fall semester and completion of the major modeling on the Millennium Falcon, 2019 will shift back to the Enterprise (might have something to do with the 40th anniversary of The Motion Picture).

Started with updating the existing transporter room model with more details on the raised floor and the maintenance corridor.

December 30, 2018: Transporter room corridor details

Moving to a completely new section of the ship: sickbay. Specifically the entry hall, doctor's office, examination room, and the main sick bay ward.

December 31, 2018: Doctor's office

December 31, 2018: Doctor's office curved wall details

December 31, 2018: Sickbay main ward

December 31, 2018: Overall view of Deck D model

The 'Deck D' model is still largely based on the Stage 9 studio floor plan from Star Trek: The Motion Picture. This includes the main corridors, transporter room, sick bay, and officer's quarters. I plan on building or revising all these sections and more throughout the next year. Already finding little oddities and other design decisions I'm correcting after years of modeling experience since I started the corridors in 2012.

Saturday, September 10, 2016

Development Log: September 10, 2016: Photo Sphere Tests

Continuing the 50th anniversary of Star Trek, adding a few 360 photo spheres of the Enterprise in CAVE2(TM).


Photo Sphere Custom StreetView




Thursday, September 8, 2016

Development Log: September 8, 2016

First development post since computer algorithms and the PhD qualifying exam. More behind the scenes work on the flight engine and performance balancing rather than new models or more exciting imagery.

Still plans for this year as it's Star Trek's 50th anniversary, however just a few images to show on the anniversary of the airing of the first episode of The Original Series. #LLAP50 #StarTrek50

Orbital flight simulation. Not quite as stable as Kerbal Space Program's patched conics, but getting there.

Shadows and the Hipparcos star catalog replacing the generic starfield. Note Orion is visible directly in front of the Enterprise.

Monday, March 23, 2015

Development Log: March 22, 2015: Phasers and Stars

Testing basic starship flight and phaser systems.

Also using the Hipparcos star catalog as the background stars instead of a generic starfield.