Saturday, September 10, 2016

Development Log: September 10, 2016: Photo Sphere Tests

Continuing the 50th anniversary of Star Trek, adding a few 360 photo spheres of the Enterprise in CAVE2(TM).

Photo Sphere Custom StreetView

Thursday, September 8, 2016

Development Log: September 8, 2016

First development post since computer algorithms and the PhD qualifying exam. More behind the scenes work on the flight engine and performance balancing rather than new models or more exciting imagery.

Still plans for this year as it's Star Trek's 50th anniversary, however just a few images to show on the anniversary of the airing of the first episode of The Original Series. #LLAP50 #StarTrek50

Orbital flight simulation. Not quite as stable as Kerbal Space Program's patched conics, but getting there.

Shadows and the Hipparcos star catalog replacing the generic starfield. Note Orion is visible directly in front of the Enterprise.

Monday, March 23, 2015

Development Log: March 22, 2015: Phasers and Stars

Testing basic starship flight and phaser systems.

Also using the Hipparcos star catalog as the background stars instead of a generic starfield.

Saturday, March 21, 2015

Trying Something New

For over four years I've been updating my progress on various projects on Google Sites. Now trying out Blogger. Will be copying entries over time if I like where this is going.

Saturday, February 21, 2015

Development Log: February 21, 2015: Atmosphere Shader

Amazing what a difference a shader can make.

This is the initial test post as I potentially move some of my project development logs from