Friday, September 16, 2011

Development Log: September 16, 2011

Starting a second pass on the bridge module. Walls are curving at a more accurate angle, added the frame around the stations, better model for the screen frames, and wainscot paneling between the wall and floor. Only the security, port turbolift, and communication stations have been updated. You can compare these to the original version of the turbolift and the engineering stations on the ends of the image.


Monday, May 16, 2011

Development Log: May 10-16, 2011

Continued work on main engineering. Modeling the intermix chamber, especially the plasma effect, was a challenge. I'm currently modeling based on The Motion Picture set, since it's simpler and contains the basic structure. I intend to eventually model the Wrath of Khan version with the dilithium chamber room. Last image (May 16) adds control panels and the two transparent lifts.


Monday, May 2, 2011

Development Log: May 2, 2011

I decided to try to model a character. So I modeled the Wrath of Khan era officer's uniform.


Friday, April 29, 2011

Development Log: April 29, 2011

Started work on main engineering. On an interesting note, most technical diagrams place the horizontal intermix chamber on deck 15, two decks above the cargo bay. In order to fit the second floor of engineering inside the model as well as angling the intermix chamber into the warp pylons, I had to move main engineering one deck lower than most diagrams.


Saturday, April 2, 2011

Development Log: April 2, 2011

Added artwork for all remaining bridge screens. Defense station shield display and alert status animate on red alert.


Thursday, February 17, 2011

Development Log: February 14 - 17, 2011: More than the Bridge

I started to integrate my model with Eric "GuitarEC" Clark's Blender conversion of Dennis Bailey's amazing model of the refit Enterprise. Retrieved from Star Trek: Blender (URL no longer valid)


It actually fits, how about that.

I also started modeling the A Deck airlock as seen in Star Trek: The Motion Picture and adding the control and display panels to the defense station. The Engineering station also gets textures for the display screens.

Wednesday, February 2, 2011

Development Log: February 1 - 2, 2011

Added the turbolift interior and more details to the ceiling and the defense and helm stations.


Tuesday, January 18, 2011

Development Log: January 11 - 14, 2011: Enter Unity 3


Added the communications, engineering, defense stations, main viewer, environmental control, and damage control. By this point I also was looking at lighting and creating the ceiling, chairs, railing, and the helm-navigation station. I also starting importing the Blender model into Unity 3.

Monday, January 10, 2011

Development Log: January 7 - 10, 2011

After learning how to use Blender and Unity in CS 527 Computer Animation what do I do next? Model the bridge of the Starship Enterprise? My motivation was a long desire to create a model of the bridge of the starship Enterprise as seen in the first four Star Trek films. I have seen many digital renditions of the bridge of the Enterprise, however these tend to be the original TV, Star Trek V/VI, The Next Generation, or The Next Generation film versions.

Initial modeling of the bridge. As with the original set, the model is divided into 12 sections. I started with the turbolift sections, followed by the security station.