Starting a second pass on the bridge module. Walls are curving at a more accurate angle, added the frame around the stations, better model for the screen frames, and wainscot paneling between the wall and floor. Only the security, port turbolift, and communication stations have been updated. You can compare these to the original version of the turbolift and the engineering stations on the ends of the image.
This is a project I started for fun after learning to use Blender and Unity while taking a Computer Animation class. As time went on, this project continued to grow from just a model of the bridge to a full virtual simulation of the Enterprise in Earth drydock for the CAVE2(TM) Hybrid-Reality Environment at the Electronic Visualization Laboratory, University of Illinois at Chicago. Modeling the original motion picture Enterprise since most of the other projects I see are Next Generation era.
Friday, September 16, 2011
Monday, May 16, 2011
Development Log: May 10-16, 2011
Continued work on main engineering. Modeling the intermix chamber, especially the plasma effect, was a challenge. I'm currently modeling based on The Motion Picture set, since it's simpler and contains the basic structure. I intend to eventually model the Wrath of Khan version with the dilithium chamber room. Last image (May 16) adds control panels and the two transparent lifts.
Monday, May 2, 2011
Friday, April 29, 2011
Development Log: April 29, 2011
Started work on main engineering. On an interesting note, most technical diagrams place the horizontal intermix chamber on deck 15, two decks above the cargo bay. In order to fit the second floor of engineering inside the model as well as angling the intermix chamber into the warp pylons, I had to move main engineering one deck lower than most diagrams.
Monday, April 25, 2011
Friday, April 22, 2011
Saturday, April 2, 2011
Development Log: April 2, 2011
Added artwork for all remaining bridge screens. Defense station shield display and alert status animate on red alert.
Saturday, February 26, 2011
Thursday, February 17, 2011
Development Log: February 14 - 17, 2011: More than the Bridge
I started to integrate my model with Eric "GuitarEC" Clark's Blender conversion of Dennis Bailey's amazing model of the refit Enterprise. Retrieved from Star Trek: Blender (URL no longer valid)
Wednesday, February 2, 2011
Tuesday, January 18, 2011
Development Log: January 11 - 14, 2011: Enter Unity 3
Added the communications, engineering, defense stations, main viewer, environmental control, and damage control. By this point I also was looking at lighting and creating the ceiling, chairs, railing, and the helm-navigation station. I also starting importing the Blender model into Unity 3.
Monday, January 10, 2011
Development Log: January 7 - 10, 2011
After learning how to use Blender and Unity in CS 527 Computer Animation what do I do next? Model the bridge of the Starship Enterprise? My motivation was a long desire to create a model of the bridge of the starship Enterprise as seen in the first four Star Trek films. I have seen many digital renditions of the bridge of the Enterprise, however these tend to be the original TV, Star Trek V/VI, The Next Generation, or The Next Generation film versions.
Initial modeling of the bridge. As with the original set, the model is divided into 12 sections. I started with the turbolift sections, followed by the security station.
Initial modeling of the bridge. As with the original set, the model is divided into 12 sections. I started with the turbolift sections, followed by the security station.
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