Completed initial pass on torpedo bay. The torpedo bay length was reduced by about 1/4 to keep the warp core from going though the torpedo bay. There is still enough space behind the back wall to allow a torpedo to slide to the left or right to get around the warp core and into the torpedo launcher. Started second pass on main engineering.
This is a project I started for fun after learning to use Blender and Unity while taking a Computer Animation class. As time went on, this project continued to grow from just a model of the bridge to a full virtual simulation of the Enterprise in Earth drydock for the CAVE2(TM) Hybrid-Reality Environment at the Electronic Visualization Laboratory, University of Illinois at Chicago. Modeling the original motion picture Enterprise since most of the other projects I see are Next Generation era.
Sunday, February 24, 2013
Friday, February 15, 2013
Development Log: February 15, 2013
Starship flight and weapons testing. The Enterprise model in this scene was reduced to 30.5 Unity units (from 305 meters) to better scale with the Earth at 127,420 Unity units (Actual Earth is 12,742.0 km) and still have the Moon within recommended Unity world space (within 1,000,000 Unity units ).
Monday, February 11, 2013
Development Log: February 11, 2013
Added inverse kinematics (IK) to character armature, added walking, idle, and idle while holding pistol animations. Modeled TOS Phaser 2.
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