This is a project I started for fun after learning to use Blender and Unity while taking a Computer Animation class. As time went on, this project continued to grow from just a model of the bridge to a full virtual simulation of the Enterprise in Earth drydock for the CAVE2(TM) Hybrid-Reality Environment at the Electronic Visualization Laboratory, University of Illinois at Chicago. Modeling the original motion picture Enterprise since most of the other projects I see are Next Generation era.
Wednesday, December 18, 2013
Photoshoot in CAVE2™
Photo Credits: Lance Long
Wearing the first uniform I've ever assembled from scratch. Assembled from Roddenberry Wardrobe Patterns. Turned out rather well considering the last time I did any serious sewing was in middle school - and that was poorly stitched pillow kit.
Also this is probably the first public post featuring the Unity 3D version of the Enterprise in EVL's CAVE2™ Hybrid-Reality Environment.
Saturday, October 26, 2013
Monday, August 19, 2013
Monday, July 15, 2013
Sunday, April 28, 2013
Wednesday, April 24, 2013
WTTW airs story on EVL and CAVE2™ System
One of the rare videos that I feel somewhat captures the essence of full user-centered perspective in virtual reality without actually experiencing it.
Sunday, April 21, 2013
Saturday, March 9, 2013
Sunday, February 24, 2013
Development Log: February 22-24, 2013
Completed initial pass on torpedo bay. The torpedo bay length was reduced by about 1/4 to keep the warp core from going though the torpedo bay. There is still enough space behind the back wall to allow a torpedo to slide to the left or right to get around the warp core and into the torpedo launcher. Started second pass on main engineering.
Friday, February 15, 2013
Development Log: February 15, 2013
Starship flight and weapons testing. The Enterprise model in this scene was reduced to 30.5 Unity units (from 305 meters) to better scale with the Earth at 127,420 Unity units (Actual Earth is 12,742.0 km) and still have the Moon within recommended Unity world space (within 1,000,000 Unity units ).
Monday, February 11, 2013
Development Log: February 11, 2013
Added inverse kinematics (IK) to character armature, added walking, idle, and idle while holding pistol animations. Modeled TOS Phaser 2.
Sunday, January 20, 2013
Wednesday, January 2, 2013
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