Sunday, February 24, 2013

Development Log: February 22-24, 2013

Completed initial pass on torpedo bay. The torpedo bay length was reduced by about 1/4 to keep the warp core from going though the torpedo bay. There is still enough space behind the back wall to allow a torpedo to slide to the left or right to get around the warp core and into the torpedo launcher. Started second pass on main engineering.


Friday, February 15, 2013

Development Log: February 15, 2013

Starship flight and weapons testing. The Enterprise model in this scene was reduced to 30.5 Unity units (from 305 meters) to better scale with the Earth at 127,420 Unity units (Actual Earth is 12,742.0 km) and still have the Moon within recommended Unity world space (within 1,000,000 Unity units ).


Monday, February 11, 2013

Development Log: February 11, 2013

Added inverse kinematics (IK) to character armature, added walking, idle, and idle while holding pistol animations. Modeled TOS Phaser 2.