Starship flight and weapons testing. The Enterprise model in this scene was reduced to 30.5 Unity units (from 305 meters) to better scale with the Earth at 127,420 Unity units (Actual Earth is 12,742.0 km) and still have the Moon within recommended Unity world space (within 1,000,000 Unity units ).
This is a project I started for fun after learning to use Blender and Unity while taking a Computer Animation class. As time went on, this project continued to grow from just a model of the bridge to a full virtual simulation of the Enterprise in Earth drydock for the CAVE2(TM) Hybrid-Reality Environment at the Electronic Visualization Laboratory, University of Illinois at Chicago. Modeling the original motion picture Enterprise since most of the other projects I see are Next Generation era.
Friday, February 15, 2013
Monday, February 11, 2013
Development Log: February 11, 2013
Added inverse kinematics (IK) to character armature, added walking, idle, and idle while holding pistol animations. Modeled TOS Phaser 2.
Sunday, January 20, 2013
Wednesday, January 2, 2013
Monday, December 31, 2012
Friday, November 30, 2012
Sunday, November 18, 2012
Development Log: November 17-18, 2012
Continued work on transporter room. Added transporter pad, control console, back wall, and machinery detail. Started importing into Unity for lighting tests.
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