The Enterprise in Virtual Reality

This is a project I started for fun after learning to use Blender and Unity while taking a Computer Animation class. As time went on, this project continued to grow from just a model of the bridge to a full virtual simulation of the Enterprise in Earth drydock for the CAVE2(TM) Hybrid-Reality Environment at the Electronic Visualization Laboratory, University of Illinois at Chicago. Modeling the original motion picture Enterprise since most of the other projects I see are Next Generation era.

Sunday, April 27, 2014

Development Log: April 26-27, 2014

New character models/uniform using Makehuman (www.makehuman.org). New facial model was a combination of Makehuman and a Kinect Fusion scan of my head. Original character model on the right for comparison.


Posted by Arthur Nishimoto at 1:40 AM No comments:
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