This is a project I started for fun after learning to use Blender and Unity while taking a Computer Animation class. As time went on, this project continued to grow from just a model of the bridge to a full virtual simulation of the Enterprise in Earth drydock for the CAVE2(TM) Hybrid-Reality Environment at the Electronic Visualization Laboratory, University of Illinois at Chicago. Modeling the original motion picture Enterprise since most of the other projects I see are Next Generation era.
Sunday, July 20, 2014
Sunday, April 27, 2014
Development Log: April 26-27, 2014
New character models/uniform using Makehuman (www.makehuman.org). New facial model was a combination of Makehuman and a Kinect Fusion scan of my head. Original character model on the right for comparison.
Friday, January 17, 2014
Friday, January 3, 2014
Development Log: December 30, 2013 - January 3, 2014
Merging 'physics-based' orbital/flight mechanics from my Space Simulator project. Also added 4k Earth cubemap textures with a custom shader to display 4k night light textures from NASA's Blue Marble project (http://visibleearth.nasa.gov/). Additional modeling to Spacedock and main engineering's dilithium crystal room.
An important distinction between this flight test and February 2013's it that the world is now 1:1 scale - The Enterprise is a full 305 Unity units/meters long thus the Earth is a whopping 12,000,000 Unity units in diameter.
An important distinction between this flight test and February 2013's it that the world is now 1:1 scale - The Enterprise is a full 305 Unity units/meters long thus the Earth is a whopping 12,000,000 Unity units in diameter.
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