Monday, December 31, 2012

Development Log: December 31, 2012

Added higher detail airlock door and added wall details to the transporter room.


Friday, November 30, 2012

Development Log: November 30, 2012

Added engineering station bridge console and partial science station console.

Sunday, November 18, 2012

Development Log: November 17-18, 2012

Continued work on transporter room. Added transporter pad, control console, back wall, and machinery detail. Started importing into Unity for lighting tests.


Sunday, October 28, 2012

Development Log: October 28, 2012: 1:1 Scale in CAVE2(TM)

The Enterprise rendered using Omegalib in the CAVE2(TM) Hybrid-Reality Environment at the Electronic Visualization Laboratory, University of Illinois at Chicago. I modified to models to be 1:1 scale within CAVE2 as well as adding more details to take advantage of 37 Megapixels in stereoscopic 3D.

CAVE2 and CAVE are trademarks of the University of Illinois Board of Trustees.

Photos by Lance Long

Started modeling the transporter room.

Saturday, July 7, 2012

Development Log: July 7, 2012

Textures for gravity control console. Added textures and normal map for bridge floor.


Thursday, March 29, 2012

Development Log: March 29, 2012

Second pass on corridors. Modeled better using a modular design and also includes red alert lights.


Tuesday, March 27, 2012

Development Log: March 27, 2012

Added the lower saucer airlocks. This is the original screenshot - fixed the color since then. Also replaced the drydock model seen on April 25th with my own model based on the drydock as seen in Star Trek: The Motion Picture / The Wrath of Khan.


Friday, February 10, 2012

Development Log: February 10, 2012

Finished remodeling all the walls for the bridge. Added textures for the damage control and environmental control panels.