Added higher detail airlock door and added wall details to the transporter room.
This is a project I started for fun after learning to use Blender and Unity while taking a Computer Animation class. As time went on, this project continued to grow from just a model of the bridge to a full virtual simulation of the Enterprise in Earth drydock for the CAVE2(TM) Hybrid-Reality Environment at the Electronic Visualization Laboratory, University of Illinois at Chicago. Modeling the original motion picture Enterprise since most of the other projects I see are Next Generation era.
Monday, December 31, 2012
Friday, November 30, 2012
Sunday, November 18, 2012
Development Log: November 17-18, 2012
Continued work on transporter room. Added transporter pad, control console, back wall, and machinery detail. Started importing into Unity for lighting tests.
Sunday, October 28, 2012
Development Log: October 28, 2012: 1:1 Scale in CAVE2(TM)
The Enterprise rendered using Omegalib in the CAVE2(TM) Hybrid-Reality Environment at the Electronic Visualization Laboratory, University of Illinois at Chicago. I modified to models to be 1:1 scale within CAVE2 as well as adding more details to take advantage of 37 Megapixels in stereoscopic 3D.
CAVE2 and CAVE are trademarks of the University of Illinois Board of Trustees.
Started modeling the transporter room.
CAVE2 and CAVE are trademarks of the University of Illinois Board of Trustees.
Photos by Lance Long |
Saturday, July 7, 2012
Thursday, March 29, 2012
Tuesday, March 27, 2012
Development Log: March 27, 2012
Added the lower saucer airlocks. This is the original screenshot - fixed the color since then. Also replaced the drydock model seen on April 25th with my own model based on the drydock as seen in Star Trek: The Motion Picture / The Wrath of Khan.
Friday, February 10, 2012
Development Log: February 10, 2012
Finished remodeling all the walls for the bridge. Added textures for the damage control and environmental control panels.
Subscribe to:
Posts (Atom)