This is a project I started for fun after learning to use Blender and Unity while taking a Computer Animation class. As time went on, this project continued to grow from just a model of the bridge to a full virtual simulation of the Enterprise in Earth drydock for the CAVE2(TM) Hybrid-Reality Environment at the Electronic Visualization Laboratory, University of Illinois at Chicago. Modeling the original motion picture Enterprise since most of the other projects I see are Next Generation era.
First development post since computer algorithms and the PhD qualifying exam. More behind the scenes work on the flight engine and performance balancing rather than new models or more exciting imagery.
Still plans for this year as it's Star Trek's 50th anniversary, however just a few images to show on the anniversary of the airing of the first episode of The Original Series. #LLAP50 #StarTrek50
Orbital flight simulation. Not quite as stable as Kerbal Space Program's patched conics, but getting there.
Shadows and the Hipparcos star catalog replacing the generic starfield. Note Orion is visible directly in front of the Enterprise.
New character models/uniform using Makehuman (www.makehuman.org). New facial model was a combination of Makehuman and a Kinect Fusion scan of my head. Original character model on the right for comparison.